; StyleScript.cfg
; Please use this format when creating your own style scripts.

; Name:		Halloween Theme
; Emulating:	N/A
; Author:	Spht
; Email:	spht.vl@gmail.com
; Website:	http://www.valhallalegends.com/spht/SphtBotv3/

; Use 'copy' trigger to make "shortcuts" to text (most useful for colors).
; Colors are in blue green red order (hex).  Put &h infront of 6-digit color identifiers.
; &hNAMECO is a special identifier for other user's name, which will display color based on flags.  Specify flag colors with 'nameco' trigger.

; Variables (used in 'event' trigger):
; %1 - Event id
; %2 - Name field of event
; %3 - Text field of event
; %4 - Product for showuser, join; otherwise blank
; %5 - Parsed stats for showuser, join; otherwise blank
; %6 - Flags field of event
; %7 - Flags field of event (in hex)
; %8 - Ping field of event
; %9 - Ping field of event (in hex)
; %10 - Described channel flags

comment /orange/You are now using the /red/SCARY/orange/ Halloween style script!

userinput backcolor /BLACK/
userinput forecolor /ORANGE/
userinput fontname Georgia

mainwindow backcolor /BLACK/
mainwindow channelnamebackcolor /BLACK/
mainwindow channelnameforecolor /ORANGE/

; Timestamp.  /time/ is an internal identifier to insert stamp:
timestamp ~/time/~ 
timestamp color /RED/
timestamp format HH:MM:SS

; Shortcut to internal color identifiers
copy /NAME/ &hNAMECO
copy /SELF/ &hMYNAME

; Halloween color map
copy /LIGHTGRAY/ &hCCCCCC
copy /BLACK/ &h000000
copy /ORANGE/ &h0A97FA
copy /BROWN/ &h0466AA
copy /RED/ &h1616B8

nameco name /BROWN/	; Non-self no-flagged name (used in user list)
nameco self /ORANGE/	; Self name (also used in user list)
nameco 1 /LIGHTGRAY/	; Blizzard Employee
nameco 2 /LIGHTGRAY/	; Channel Operator
nameco 4 /LIGHTGRAY/	; Speaker
nameco 8 /LIGHTGRAY/	; Battle.net System Administrator
nameco &h20 /RED/	; Squelched

; Chat events (0 is self-talk)
event 0 /orange//self/%2/orange/ says "/lightgray/%3/orange/"
event 1 /orange//name/%2/orange/ is in the graveyard (institution %7-%4-%8).
event 2 /orange//name/%2/orange/ entered the graveyard (institution %7-%4-%8).
event 3 /orange//name/%2/orange/ has been resurrected.
event 4 /brown//name/%2/brown/ whispers "/lightgray/%3/brown/"
event 5 /brown//name/%2/brown/ says "/lightgray/%3/brown/"
event 6 /red/God says "/lightgray/%3/red/"
event 7 /red/Entered %10 graveyard %3.
event 10 /brown/You whisper to /name/%2/brown/ "/lightgray/%3/brown/"
event &hd /red/Graveyard %3 is full!
event &he /red/Graveyard %3 is empty!
event &Hf /red/Graveyard %3 is restricted!
event &h12 /orange/%3
event &h13 /red/%3
event &h17 /brown//name/%2/brown/ %3
event &h80 /brown//name/%2/brown/ hallucinates.
event &h81 /brown//name/%2/brown/ has been assigned to institution %7-%4-%8.
event &h83 /brown//name/%2/brown/ screams "/lightgray/%3/brown/"
event &h84 /brown//name/%2/brown/ mumbles "/lightgray/%3/brown/"
